


The fun in the game lies in the ability to make decisions according to what they see, and to do most of the fighting in fairly open spaces. None of this was actually the fun factor for the players. The game features nine classes which cover all the classics from the original game including the Heavy Weapons Guy, the Pyro and the Spy. Other than this concept, there were some problems related to the way real combat was fought - real soldiers don't want to be seen and they are hard to spot, and players must use tactics to minimize their exposure. Team Fortress 2 is the successor of Team Fortress Classic and is also a class-based multiplayer team shooter. So this idea was ditched, and the developers proceeded on without the commander. One of the early concepts was the Commander with a Real-Time-Strategy view.įrom that angle, the game lets a commander issue his/her commands to the other team mates to do specific tasks, just like any of the strategy games out there in the market.However, this concept was too complex and could not guarantee fun for the commander or the other team mates (players). The realistic nature of the original TF2 concept was extremely difficult to be developed, and too many design problems appeared. The reason the game was postponed and cancelled was simple.
